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- PCXLAB 1.30
-
- Copyright (c) Viper Software 1993-1995
-
- July 1st, 1995
-
- =================================
-
-
-
- DISCLAIMER
- ----------
- This product is distributed AS IS. The author specifically disc-
- laims all warranties, expressed or implied, including, but not
- limited to, implied warranties of merchantability and fitness for
- a particular purpose with respect to defects in the diskette and
- documentation, and program license granted herein, in particular,
- and without limiting operation of the program license with
- respect to any particular application use or purpose. In no event
- shall the author be liable for any loss of profit or any other
- commercial damage including but not limited to special,
- incidental, consequential or other damages.
-
-
- LICENSING AGREEMENT
- -------------------
- PCXLAB is copyrighted software and all rights are reserved.
- PCXLAB may not be changed or modified in any way except by the
- author. PCXLAB is part of the PCXDUMP system. The PCXDUMP system
- is SHAREWARE and may be freely distributed as long as it remains
- in its complete form with all support and documentation files. It
- may be used for a 10 day free trial period. Regardless of how the
- copy is obtained, it is requested that all users comply with the
- following licensing and registration provisions if they continue
- to use it after the 10 day trial period. Should you find this
- program useful, you must register it; you will then be provided
- with the latest releases of the PCXDUMP system.
-
-
- OVERVIEW OF PCXLAB
- -------------------
- * It can be used on any color EGA, VGA or SVGA display card
- (except EGA mono).
-
- * It can show any 2, 16, 256 and 16.7 million (24 bit) color
- PCX file in both 16 and 256 color modes. However viewing
- 256-color and 16.7 million-color pictures in 16 color will
- only give you a hint of what the picture looks like.
- Viewing 24 bit pictures in 256 color is acceptable. If the
- images displayed are bigger than the current resolution you
- can scroll the images around FAST with the arrow keys and
- PgDn & PgUp. You can also change resolution with '+' and
- '-'.
-
- * It detect a wide range of SuperVGA cards and uses their HiRes
- modes in 16, 256, 32K, 64K or 16.8 million colors.
-
- * On HiColor or TrueColor cards, you can view 24 bit colors
- PCX files in 32768 colors or 16.7 million colors (TrueColor
- card needed for this).
-
- * It has a neat file browser, so you can walk through all
- your directories on your harddisk without leaving PCXLAB.
- There is a limit of 2000 PCX-files per directory (you are
- not likely to hit this limit!). You simply use the cursor
- arrows or PgUp or PgDn to select the file you want to see.
- Press Enter to view file.
-
- * The PCX-files must be no larger that 3800 pixels wide,
- which should be more than enough.
-
- * You can easily set up a slideshow by tagging a number of
- files and then hitting F8 (to start the slideshow). You
- must tag at least 2 files to have a slideshow.
-
- * PCXLAB will detect which video modes your videocard can
- use, and you can easily switch between these modes by
- pressing F2 (or + & -).
-
- * It is FAST! PCXLAB is written in a high level language and
- assembler for all the screen and unpacking operations.
- Compared with the great shareware fileviewer VPIC (which
- can show a large number of formats, not only PCX), PCXLAB
- is 30%-700% faster with an average about 2 times faster as
- VPIC!
-
- * Converts PCX-files to other fileformats: Postscript,
- Windows BMP, Amiga LBM, TIFF, Targa TGA, Wordperfect WPG.
-
- * Manipulate PCX-files:
- 1) Convert any color file to monochrome using Floyd&Steinberg
- or Burkes dithering.
- 2) Convert any color file to 16 or 256 color file.
- 3) Convert any color PCX-files to gray scaled PCX-files.
-
- * Shows both PCX-files and ANS-files (ANSI text files)
-
- * Shows images from command line.
-
- PCXLAB will NOT show GIF, TGA, LBM, WPG, BMP, EPS, TIFF images
- even though they may apper in the file browser.
-
- USAGE
- -----
- PCXLAB [/CHIPSET:number] [/AUTO] [/SKIPVESA] [/PCXONLY] [files]
-
- If one or more arguments are valid filenames on PCX- or ANS-
- files, these will be showed. Otherwise the PCXLAB will start as
- usually.
-
- If PCXLAB somehow fails to recognize your video adapter that you
- know is on the list below, you can force PCXLAB to use it with
- the /CHIPSET switch. The number must be in the range 2-23:
-
- Number Chipset Number Chipset
- ---------------------- -------------------
- 0 UNSUPPORTED 23 Realtek
- 1 RESERVED 24 Matrox
- 2 EGA card 25 OAK-57
- 3 VGA card 26 OAK-83
- 4 ATI Wonder 27 OAK-87
- 5 Trident 28 S3-911
- 6 Genoa 29 S3-924
- 7 Paradise 30 S3-928
- 8 Tseng ET 3000 31 S3-80X
- 9 Tseng ET 4000 32 S3-864
- 10 Tseng ET 4000 HiColor 33 S3-964
- 11 OAK-37 34 Compaq Qvision
- 12 OAK-67 35 ChipTech 450
- 13 Video 7 36 ChipTech 455
- 14 Ahead A 37 ChipTech 456
- 15 Ahead B 38 ChipTech 457
- 16 ChipTech 451 39 ChipTech 65520
- 17 ChipTech 452 40 ChipTech 65530
- 18 ChipTech 453 41 ChipTech 65510
- 19 VESA 42 ChipTech 64200
- 20 Tseng ET 4000 TrueColor 43 ChipTech 64300
- 21 OAK-77 44 Advance Logic
- 22 MXIC
-
-
- By forcing PCXLAB to use your adapter you will not be able to use
- your videocards HiColor extension (if it has any)!
-
- If you invoke PCXLAB with argument /AUTO, PCXLAB goes to AUTO,
- which automatically selects a resolution which will display the
- whole picture.
-
- When PCXLAB tries to identify your video card it will always
- treat your video card as a VESA card if you have a VESA-driver
- installed because the very first thing PCXLAB checks, is the
- presence of a VESA-driver. If you install PCXLAB with the
- /SKIPVESA option no check for a VESA-driver is performed.
-
- The /PCXONLY switch will tell PCXLAB only to scan for PCX-
- files.
-
- PCXLAB will use XMS for temporary storage when viewing or
- converting PCX images. If there is not enough available XMS
- memory, PCXLAB will use the disk for temporary storage.
- You can tell PCXLAB where to place the temporary file with the
- environment variables PCXTMP, TEMP or TMP.
- First PCXLAB will check if PCXTMP is defined and points to a
- valid location. If that is not the case PCXLAB will check the
- TEMP variable and then if necessary the TMP variable.
- If you put the following line in your AUTOEXEC.BAT file
-
- SET PCXTMP=E:\
-
- PCXLAB will use the root of disk E: for temporary files. If you
- choose to use your extended memory as a RAM disk, you should make
- the PCXTMP environment variable point to your RAM disk.
-
-
- FILE CONVERSION - F3
- --------------------
-
- WPG FILES - MAXIMUM BITS: 8 (OR MAYBE 4)
- ----------------------------------------
- These are the native import graphic files for WordPerfect. These
- files can contain both bitmaps and line art, or vector graphics.
- PCXLAB will only generate the bitmapped part of them. PCXLAB will
- generate with WPG files having one, four or eight bits of color
- information, that is, monochrome files, sixteen-color files and
- 256-color files.
- The WPG specification allows for 256-color files. As of this
- writing, WordPerfect itself would not read them. If you wish to
- use 256-color images in a WordPerfect document, you might want to
- either reduce them to sixteen colors or dither them to mono-
- chrome, depending upon what you will be outputting them to.
-
- BMP FILES - MAXIMUM BITS: 24
- ----------------------------
- These are the files which are used as "wallpaper" under Windows
- 3. They can be created using the version of PC Paintbrush
- supplied with Windows. BMP files use no image compression, as the
- intention appears to be to make them fast to load. Plan on your
- BMP files being very large. There is a very important aspect of
- color BMP files which you should bear in mind when you use this
- format. Windows uses a fixed palette which Windows Paint cannot
- go about changing, as doing so would make the screen and border
- colors change too.
- This means that transferring an image to the BMP format will
- generally result in some color shifts when BMP files are imported
- into Windows applications.
- The BMP format can support 24-bit files, which PCXLAB does
- generate. However, as of this writing importing a 24-bit BMP
- image into Windows Paint results in a noticeable color shift.
- This appears to be a peculiarity of Windows Paint.
-
- EPS FILES - MAXIMUM BITS: 8
- ---------------------------
- The EPS format... encapsulated PostScript... is not really a
- bitmapped format at all. However, it may contain bitmapped data.
- PostScript cannot be interpreted directly by most PC applica-
- tions. As such, an EPS file which is to be imported into an
- application such as Ventura Publisher or PageMaker also includes
- a "preview". A preview is a small black and white TIFF image
- which will show you a rough idea of what the EPS file will look
- like.
- PCXLAB will not generate a preview.
- If you import an EPS file into Ventura, for example, the screen
- image you see will be the preview but the data printed to your
- printer will be the PostScript data itself.
- PCXLAB can transform PCX-files with between 1 and 24 bits of
- color information ... between two and 16.7 million colors ...
- into EPS files. Images with more than two colors will be turned
- into PostScript halftones.
- Please note that the EPS files which PCXLAB creates are only
- intended to be printed. You cannot read them into applications
- such as Corel Draw or Adobe Illustrator. These applications will
- not accept the large mounts of bitmapped data which a PCXLAB EPS
- file contains. For the most part, using EPS files in this way is
- no longer necessary. Applications which import EPS files will
- usually allow you to import TIFF files as well, which will
- provide you with much better halftoning and screen control.
-
- TIFF FILES - MAXIMUM BITS: 24
- -----------------------------
- PCXLAB generates 1, 4, 8 or 24 bit TIFF files. Color TIFF files
- are useful in Corel Draw, among other places.
- Corel Draw 3.0 will import color TIFF files for inclusion in CDR
- graphics. Due to the complicated nature of TIFF-files PCXLAB will
- only dump uncompressed TIFF. This will allow almost any TIFF-
- reader to read the files generated by PCXLAB without choking.
-
- IFF/LBM FILES - MAXIMUM BITS: 24
- --------------------------------
- These started out on the Amiga. The IFF file standard is
- extremely flexible, and allows all sorts of things besides images
- to be stored in IFF files. IFF files are found on the PC having
- been ported from Amiga systems. They are also created on the PC
- by several applications such as Electronic Arts' Deluxe Paint
- package and Digital Vision's Computer Eyes video scanner board.
- In the first case they are given the extension LBM. In the second
- they are given the extension CE. The basic file structure is the
- same, however. The standard IFF image files are called ILBM,
- compressing all images as planes. This is much slower, but such
- files will be readable by pretty well all IFF readers... even if
- you port them back to the Amiga.
- This is how PCXLAB creates IFF files. Unfortunately, there is a
- problem with old versions of Deluxe Paint which will occasionally
- stop reading some files part way through the image. This happens
- to IFF files from sources other than PCXLAB, so it is probably a
- bug in these versions of Deluxe Paint.
-
- TGA FILES - MAXIMUM BITS: 24
- ----------------------------
- The Truevision Targa format is used by several high end paint
- programs and things like ray tracing packages. It can handle
- images with up to sixteen million unique colors. PCXLAB will
- generate 1, 4, 8, or 24 bit TGA files. As with TIFF files, PCXLAB
- will only generate uncompressed TGA files.
-
-
- COLOR TRANSFORMATION - F4
- -------------------------
-
- This function allows you to create destination files a different
- number of colors than the source files they are derived from. You
- can use this function, for example, to reduce a 256-color file to a
- 16-color one. It is particularly useful for reducing 24-bit files
- to 256-color files, or promoting 16-color files to 256-colors files.
- You can choose dithering or remapping as color transformation method.
-
- Dithering is a sort of magical process by which color images can
- be converted into pretty attractive black and white versions for
- reproduction on a monochrome screen or a black and white laser
- printer. Note that source files for dithering must have more than
- one bit of color information per pixel. Dithering often works a
- lot better if you scale the original image up. PCXLAB lets you
- dither with images from "size as" up to 300 percent expansion.
- Dithering is a fairly slow process, and the better the dithering
- algorithm, the slower it gets.
- The two dithering algorithms use what is called "error diffusion".
- These produce really nice looking dithers, but they are quite slow.
- The fastest, and least attractive, is Floyd & Steinberg. The better,
- and slower, is Burkes (in my opinion). It is possible to adjust
- the brightness and contrast of dithered images with the GAMMA and
- CONTRAST values. It is also possible to invert the dithered
- image.
-
- Remapping. Whenever you reduce the number of colors in a file,
- some image information will get lost. The simplest form of color
- reduction is "remapping". This simply means that the destination
- image will have the best "all around" color palette, and that all
- pixels are chosen to match this palette.
- The results are usually not very attractive.
-
- When a color file is transformed into a new file with less colors,
- it is possible to choose "Dithering" or "Remapping". When a color
- file is transformed into a new file with more colors, PCXLAB
- always uses "Remapping".
-
- PRINTING - F6
- -------------
- You can print PCX-files to a either an EPSON compatible printer
- or a HP LaserJet compatible printer with PCXLAB. However your
- PCX-file must satisfy the following conditions:
-
- 1) It must a monochrome PCX-file
- 2) It must be no wider than 640 pixels (MATRIX-printer)
- (2000 pixels for a HP LaserJet)
-
- You can only print one file at a time, no matter how many you
- have tagged. You will be asked if you want to invert the output,
- the density on the printer, output resolution and which printer
- port (1, 2 or 3).
-
-
- AUTO/LOCK - F7
- --------------
- Pressing F7 goes to AUTO, which automatically selects a resolu-
- tion which will display the whole picture. Pressing F7 goes back
- to LOCK, which forces the default resolution (above) no matter
- what size the image is.
-
-
- VIEW SLIDESHOW - F8
- -------------------
- Pressing F8 will do a slide show of the tagged files until ESC is
- pressed.
- Alt+D prompts for a new slide delay time in seconds. You must tag
- at least 2 files to start the slideshow.
-
-
- RESCAN DIRECTORY - F9
- ---------------------
- Pressing F9 will cause PCXLAB to rescan the current directory for
- PCX and ANS-files. If you activate PCXDUMP from within PCXLAB,
- PCXDUMP will create new PCX-files that does not appear in the
- file selection window. If you press F9 PCXLAB will scan the
- directory and the new files will appear in the file selection
- window.
-
-
- CHANGE DRIVE - F10
- ------------------
- Press F10 to change drive.
-
-
- ------------------ End of document ---------------------------